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Old 09-06-2008, 03:50 PM
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Default Brainstorming...Online Games?

Its been a long time since I played online games, but the other day I found an old game of mine and started thinking about when I used to play it. I remember I used to run a small server from my PC, which had mods (custom modifications) running. If someone connected that did not have the mod, it would automatically start downloading it to their game root folder. So I started thinking...
Is there a way you could use this to download a payload? Perhaps using a downloader. With popular games like CounterStrike and whatever others are hot right now...I dont know I havent played games in a long time, but I know with hot games there are millions of players, they join servers and download mods daily. So lets say I bound with the first file to be downloaded, as soon as someone connects to my server, boom, they got it. Maybe a custom mod would have to be made for the game. Something small, that would take seconds to download, like a slightly different weapon skin or texture...I dont know. Just throwing it out there. Someone who knows about game modding would help more. The thing is, when someone is downloading a mod through a game, they don't even see what the fuck they are downloading, seems like a waste of potential. Anyway...the end.
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Old 09-06-2008, 04:27 PM
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I think that the game engines will have some sort of protection in place which only allows downloading of game files (.pk3 for instance in the quake 3 engine), but I never really looked into this..
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Old 09-06-2008, 06:09 PM
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Why not group some mods together in an "Easy Installer Package".

I've seen them before but what if you were to make a package of really popular Mods and write a quick app to basically put the files in the correct folder + overwrite the correct files - basically install the mods for them but then also install your payload.

If you had a FUD downloader or FUD exe then it could last a long time, you may even get gaming communities linking to it or uploading it to other places. People always want a simple way to do stuff so I'm sure it would work.
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Old 09-06-2008, 06:41 PM
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Quote:
Originally Posted by remkow View Post
I think that the game engines will have some sort of protection in place which only allows downloading of game files (.pk3 for instance in the quake 3 engine), but I never really looked into this..
The game I used to play was Soldier of Fortune 2, which runs on the Q3 engine. Ill install it and a server app and do some experimenting. Isn't the Q3 engine old as shit by now?
Anyway, the idea here is to install directly through the game, not through gaming communities, but yes, if a PPI marketer had the skills to do a unique mod for a popular game, and it went viral...$$$$$
I dunno, Ive had some out-of-the-box ideas before that are making me good money right now, so I figured Id throw this up there.
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Old 09-06-2008, 07:14 PM
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Yeah Q3 engine is old, but I was just using it as an example here.
Well give SOF2 a try and tell us what you got
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Old 09-10-2008, 03:12 PM
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almost positive that this is setup so that executables aren't run....it's a good idea though.

i think the next place to look would be how the packages are put together. may be theres a way to make the .pk3 run and download something...or if you could even get it to rename..
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Old 09-10-2008, 03:33 PM
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a couple of years ago, i downloaded the q3 engine sdk, and make some little modifications, you can compile it in 2 ways...

Code:
The Two Types of Mods

The first thing you’ll need to know is that there are two types of Quake III mods:
QVM mods 
DLL mods

It doesn’t matter which type of mod you make. A QVM mod will have the same effect in the game as a DLL mod. The only difference is how these mods are executed at runtime. 

QVM mods are created by compiling your source into a QVM file. These files are very similar to Java bytecode - they contain instructions that the Quake III engine interprets at runtime.

DLL mods are created by compiling your source into a Windows DLL. These DLL’s are no different from any other Win32 DLL - the operating system executes these DLL’s as native machine code whenever the Quake III engine needs to call a function contained within them.
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Old 09-10-2008, 05:13 PM
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oh that sounds fun LOL

dll mods here we come...
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Old 09-10-2008, 06:14 PM
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The Q3 engine was old when I played computer games, and that was years ago, I can't imagine there are any games still being released on it. Someone here must be a gamer, what are some hot games right now? This isn't limited to first-person-shooters either, any online game with sdk support. There has to be an app to run your own server from your PC as well, I would think renting a game server for this would result in a quick removal/ban.
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Old 09-10-2008, 06:43 PM
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actually surprisingly a lot is based on the q3 engine, id tend to do well when it comes to writing engines

anyone wanna ramble on a list of latest q3 engine based games? has to be a couple popular ones still...
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